Ceros Inspiration Session: Holiday Communications

In this webinar, Renee Osgood Corcoran, Head of Customer Success Enablement, will highlight best in class Ceros use cases across holiday communications.

Incorporating Ceros into Your Workflow

Join us for an exciting webinar to review some of the best practices our PROs team has discovered to help with efficiencies in the studio. This webinar will be a super helpful session for larger teams looking to introduce new ideas for incorporating Ceros into their team’s overall workflow.

An Intro to MarkUp: Ceros’ Visual Feedback Platform

In this webinar, we’ll walk through MarkUp, our visual feedback platform. We’ll review best practices for using MarkUp as well as tips for leveraging MarkUp alongside Ceros to help close the feedback loop.

Ceros Inspiration Series: Internal Comms & Recruitment

In this session, Part 3 of the series, we'll take a look at top examples from Ceros customers using the platform for internal communications & recruitment purposes.

Ceros Inspiration Series: Sales and Customer Engagement

In this session, Part 2 of the series, we'll take a look at top examples from Ceros customers using the platform for Sales and Customer Engagement. We'll dive into some examples from customers creating content such as case studies, RFPs, customer education pieces, and more.

Publisher Strategy: Go to Market

In this publisher-focused small group training session, we'll review the steps to developing a successful go to market strategy. Learn best practices, tips, and tricks for how to best package and sell interactive content.

Ceros Inspiration Series: Driving Awareness & Lead Generation

This is part 1 of a 3 part webinar series. In this session, we'll take a look at top examples from Ceros customers using the platform to help drive awareness and leads through thought leadership, quizzes, assessments, media kits, and more.

Ceros Platform Training

This small group training will walk through the basics of the Ceros platform and cover everything from importing assets into the studio, to adding animations and interactions, and publishing.