Release 5.21 – Desktop Rollovers

Released October 23rd, 2014. Ceros 5.21 redefines the Interaction Panel and adds Desktop Rollover actions.

Desktop Rollovers

Buttons and flyouts just got a lot more powerful in Ceros. Now you can create nifty effects that happen whenever a user hovers their mouse over your content.

Check out the video below for a step-by-step tutorial.

View the Live Experience

Rollovers use the all new Interactions Panel (more on that below) to display hidden layers. Use them to create hover buttons, content flyouts and other attention getters throughout your experience.

With great power… There are a few things you want to keep in mind to get the most out of rollovers in Ceros.

First, mobile devices don’t hover. This is because tablet and smartphone users tap the screen instead of using a traditional mouse. Any rollover actions will simply be ignored on mobile.

But don’t worry, we’re not going to leave mobile users out in the cold. If you’re expecting a mix of desktop and mobile visitors, you can now define multiple interactions to accommodate both groups.

Finally, a word about older browsers. Just like VHS players, Internet Explorer 8* doesn’t always perform to today’s standards. Basic rollover actions will work fine, but more complex actions may not behave the way you want.

*Microsoft has announced an end to support for IE8 as of January 2015. Ceros will likely follow suit.

Interaction-Panel.cutoutNew Interaction Panel

In addition to rollovers, Ceros 5.21 also changes the way actions work. Just click the lightning bolt to apply multiple actions to each object.

Say you want to make one button that reveals content on hover, shows layers on click and hides other layers on the same click. The same item can now handle all 3 interactions (Rollover, Click + Show Layers and Click + Hide Layers).

Whenever you add an interaction, it’s displayed at the top of the panel where you can edit or remove as necessary.

Pro Tip: Make sure you double-check your interections in the Real-Time Preview. If two interactions on one object conflict, Ceros will have to decide which to obey. For example, adding a go to next and go to previous action to the same object may have unexpected results.

Stability & Redundancy

100% uptime isn’t good enough. Ceros Engineers are obsessed with creating the most robust environment possible for your live published content.

In Release 5.21, we’ve improved stability, increased data redundancy and even managed to tweak out some slight speed boosts that allow us to serve your content to more users than ever before.